Rythmeet

Feb - May 2026

Context

Rythmeet a startup focused on connecting musicians with collaborators, venues, and studios. The client was looking for a website redesign to improve the user experience and interface.

Role
Product Designer
Timeline
Feb - May 2026 (4 months)
Skills
Prototyping, Figma
Team
7 product designers, 1 project manager

The challenge

What do we prioritize?

Through internal critique, the team identified that the website lacked a consistent design system and had confusing flows. The team recognized that the time frame did not permit a complete website redesign, so the main features we prioritized was changing the process in users creating a profile (assigned to 4 designers) and creative an event (assigned to 3 designers). We believed this would best achieve the goal of improving the user experience as well as increase visibility in events.

Brainstorming

Identifying the problems.

After auditing the existing website as a team, we identified two main problems.

Design process

Rebuilding.

Greyscale wireframes of the create event flow, laid out across the team's Figma board
Medium Fidelity of Create Events
The audited UI kit, showing buttons, cards and inputs rebuilt several times over
Repeated UI Componenets
Dashboard redesign explorations side by side
Dashboard Redesigns
Create profile onboarding explorations side by side
Create Profile Redesigns

My contribution

Creating Events

The create event entry point moved out of the hero and into the events content
  • Visibility
  • Relevence

The entry point fto create an event was originally from the hero and moved to a place that was more consistent with the content it provided.

Create event, step one: the event basics Create event, step two: date and location Create event, step three: details Create event, step four: review and publish
  • Reduced long flows
  • Guided onboarding

To avoid the users traveling to another page, the process of creating an event was changed to a pop-up flow.

The steps were also broken down into multiple steps to give users a clear sense of progress in response to their input.

Reflection

What I learned.

  1. Design Collaboratively vs. Independently

    Receiving other designers’ feedback and understanding different perspective and approaches alongside my work taught me how to continue prioritizing design decisions while still being receptive to input.

  2. Project Scoping

    Prioritizing the flows with the biggest impact rather than trying to address every issue identified. Quality over quantity.

  3. Organization

    With so many designers working in one space, keeping files and designs organized was necessary.