Menuvo

GitHub Repo

May 2026

Context

Menuvo was built as part of a one-week hack challenge with the goal of launching a 0-to-1 product. I was responsible for end-to-end product design from an idea to engineer handoff.

Role
Product Designer
Interaction Designer
Timeline
May 2026 (one week)
Skills
UX Research, Prototyping, Figma
Team
3 backend developer, 2 iOS developer, 1 designer

Our objective

What inspired us?

As students (and food lovers), we wanted to focus on an aspect on our life that was overlooked once we moved to college: cooking. It was an opportunity for our craft to encourage cooking. Through this product, we explored how sharing, reviewing, and creating recipes with friends can encourage cooking.

Research

How do we encourage recipe tracking and cooking?

We conducted user interviews on 4 people who regularly cook.

Market Research

Essential features within these apps are hidden behind paywalls, making them inaccessible. This insight inspired us to create Menuvo as an open and accessible alternative.

  • Pepper - Recipe Organizer
  • Rye: Recipes & Meal Planner
  • Pestle: Recipe

After conducting market research on products that currently address recipe tracking and other apps that combine social interaction with activity, we drew key insights for what Menuvo would look like.

  • Beli
    • Able to browse restaurant reviews from friends
    • Shared notes on specific dishes
  • Recipe Keeper
    • Not intuitive UI
    • For recipe storage rather than personal expression
    • All features are solitary
  • Spotify: Blend Playlists
    • Collaborative listening
    • Discovering new songs through combined playlists with friends

Key Insights

The solution

Menuvo: Where Recipes Meet Community

Two Menuvo screens showing a recipe's reviews and its ingredient steps
Menuvo

A social app for sharing, creating, and reviewing recipes with friends. Cooking just got more fun.

Design process

What are the main parts of our solution?

  1. Discover

    A feed allowing users to explore recipes from people they follow, adding a social dimension to recipe discovery. In each recipe card, reviews enables users to leave notes, ratings, and suggestions on recipes.

  2. Create

    A recipe creation flow designed for users who want to document their own cooking. It breaks the process into two steps: ingredients and steps.

  3. Cookbooks

    A system for organizing and saving recipes into collections or categories, making it easy to curate and revisit.

  4. Onboarding + Profile

    A personal space where users can connect with friends. It keeps track of the user's cooking experience.

Low fidelity sketches
Hand-drawn wireframes of the recipe and creation flows
Medium fidelity iterations
Greyscale wireframes of the browse, create, cookbook and onboarding flows
High fidelity prototyping
Full-colour Menuvo screens across browsing, reviewing, cookbooks and onboarding

Final product

Menuvo

Reflection

If I had more time…

What I learned

  1. Feasibility and Usability Pivots

    I learned that is important to align designs with technical feasibility and implementation, and that making changes to designs and continuing to iterate builds the best products.

  2. Building with Constraints

    As a designer, I recognized that ideas that can be brought to life are the strongest. Limitations exudes the best products as it challenged my problem solving skills.

  3. Team Collaboration

    It was my first time as a designer working in a larger team where everyone had different tasks, expanding my technical skills. Creativity welcomes adaptation and challenges in new settings.

  4. Understanding the User

    Understanding our designs and code exist to help the community. Beyond the scope of deadlines, intentional design decisions flourish when focusing on what people genuinely need.