Cadence

March 2026

Context

This project was completed for FigBuild 2026, an annual designation hosted by Figma. The goal of the designation was to address a human sense that is not the immediate five sense. We designed a tool that helped humans become tracks and manipulate of the sensory experience.

Role
Product Designer
Interaction Designer
Timeline
March 2026 (3 days)
Skills
UX Research, Prototyping, Figma
Team
2 designers

Our Challenge

Brainstorming...

The sense that we focused on was the implicit sense of danger when there is no threat physically around. Im short, it is the feeling of threat, not just by people but by the environment and surrounding. Our goals are to help the user feel more safe at night and guide them throughout the walk with more emotional calmness. To guide our design process, we asked:

How might we help nighttime walkers regulate their sense of threat?

User Research

Why do people feel unsafe walking?

We conducted rapid interviews to understand and identify the main pain points.

Key Features

  1. Safe Route Navigation
    • Map recommends paths based on lighting, people present, and familiarity before the user sets off
  2. Emotional Safety Tracking
    • Tracks how safe the user feels through detecting eye movement, heart rate
    • Compares emotional levels before and after their walk
    • Builds a history of how safety feels on different routes
  3. Companion Mode
    • Plays ambient audio or triggers a fake phone call to create a feeling of company
    • Cadence can talk to the user to either guide or calm them down if there is no one to immediately contact

Design process

Sprint Iterating

Cadence focuses on making the user feel safe through suggesting safer routes and playing the role as a companion. AI is integrated to assess the situation and alleviate the sense of danger by directly interacting with the user in conversation.

Hand-drawn sketches of the dashboard, walk planning and trends flows Hand-drawn sketches of the dashboard variants and trends analytics
Low fidelity sketches
User flow diagram branching from set up a walk, trends and profile
User flow
High fidelity mock-ups for onboarding, companion mode, setting up a walk and tracking
High fidelity mock-ups

The Final Product

In the future

If I had more time...

Reflection

What I learned.

  1. Collaboration under time pressure

    Every decision was made after careful negotiation to adapt and accept changes to eventually align on a shared concept when ideating.

  2. User Empathy

    Understanding the user behaviors and needs as motivation for our design; allowing us to create intentional designs.

  3. Rapid Prototyping

    Recognizing that a plan is essential time optimization. Refining, building, and not forgetting the details that don’t get lost when iterating at a rapid pace.