March 2026

Color.

Cadence

Context

This project was completed for FigBuild 2026, an annual designation hosted by Figma. The goal of the designation was to address a human sense that is not the immediate five sense. We designed a tool that helped humans become tracks and manipulate of the sensory experience.

Role

Product Designer
Interaction Designer

Timeline

March 2026 (3 days)

Skills

UX Research, Prototyping, Figma

Team

2 designers

Our Challenge

Brainstorming...

The sense that we focused on was the implicit sense of danger when there is no threat physically around. In short, it is the feeling of threat, not just by people but by the environment and surrounding. Our goals are to help the user feel more safe at night and guide them throughout the walk with more emotional calmness. To guide our design process, we asked:

How might we help nighttime walkers regulate their sense of threat?

User Research

Why do people feel unsafe walking?

We conducted rapid interviews to understand and identify the main pain points.

"Certain environments can feel unsafe if I am unfamiliar with the area or there is a lack of lighting."
"When I am alone, I am more sensitive to sound such as people walking, doors opening, or conversation."
"Late at night, I am more wary of stationary people or things shifting when I can't see."

Key Features

1

Safe Route Navigation

Map recommends paths based on lighting, people present, and familiarity before the user sets off

2

Emotional Safety Tracking

  • Tracks how safe the user feels through detecting eye movement, heart rate
  • Compares emotional levels before and after their walk
  • Builds a history of how safety feels on different routes
3

Companion Mode

  • Plays ambient audio or triggers a fake phone call to create a feeling of company
  • Cadence can talk to the user to either guide or calm them down if there is no one to immediately contact

Design Process

Sprint Iterating

Cadence focuses on making the user feel safe through suggesting safer routes and playing the role as a companion. AI is integrated to assess the situation and alleviate the sense of danger by directly interacting with the user in conversation.

Low fidelity sketch of Cadence dashboard and onboarding screens Low fidelity sketch of Cadence login and mood selection screens

Low fidelity sketches

User flow diagram for Cadence walk setup, safety detection, and trends

User flow

High fidelity mock-ups for onboarding, companion mode, walk setup, and tracking

High fidelity mock-ups

The Final Product

If I had more time...

User Testing

Testing whether our design choices address user needs.

Building

Bringing these ideas to life with code.

Branding

Distinguishing our product with clearer visual representation

Reflection

What I learned.

  1. 1

    Collaboration under time pressure: every decision was made after careful negotiation to adapt and accept changes to eventually align on a shared concept when ideating.

  2. 2

    User empathy: understanding the user behaviors and needs as motivation for our design; allowing us to create intentional designs.

  3. 3

    Rapid prototyping: recognizing that a plan is essential time optimization. Refining, building, and not forgetting the details that don't get lost when iterating at a rapid pace.